Dawson Library

Centrally located within the school campus, the Dawson Library is a flexible and dynamic space where students can learn, explore, create and have fun!

Incorporating collaborative learning areas, private study booths, modular furniture, breakout areas and a dedicated technology space, the library also features state-of-the-art technology to support and enhance student learning, including Macbooks, Windows Laptops, Chromebooks, iPads, video cameras, green screen kits, 3D scanner, 3D printers, and more.

The Dawson Library is staffed by our friendly iAssist team who help students and staff access traditional and digital resources. The iAssist team are the frontline for IT support and help drive many of the school’s STEAM (Science, Technology, Engineering, Art and Maths) initiatives.

The iAssist team also runs a number of lunchtime clubs, including:

  • Minecraft
  • Robotics club
  • Media club
  • Lego club
  • Techie Girls
  • The Hatchery

What’s more, our Learning Support team runs Homework Help each morning in the library.

Resources
In addition to an extensive range of over 30,000 fiction and non-fiction books, students have access to an ever-growing collection of eBooks. Students also enjoy free access to current resource databases at the Port Macquarie Hastings Library as members of the library. The Dawson Library maintains Chromebooks, Laptops, Macbook Airs and iPads for use in either the library or in classrooms, including IT support for students.

Fundraising
Throughout the year, many free books are added to our shelves as rewards from our Ashton Scholastic Book Club. We also hold a Book Fair during Book Week each year, where students and parents can purchase books and donate to our collection.

STEAM Lab
The Dawson Library is home to Australia's first permanent K-12 Makerspace, which has been re-named the STEAM Lab.

This is a gathering point for technology and innovation where students can learn, explore and create in an informal learning environment while being supported by experienced mentors. The STEAM Lab also connects with structured classroom time through special cross-curricula projects.

The STEAM Lab supports 21st century learning by creating opportunities to develop STEAM (Science, Technology, Engineering, Art and Maths) skills, and seeks to help students adapt to a multi-faceted and rapidly changing world.

STEAM Lab activities support curiosity and problem solving in a way that’s familiar to many students and their relationships with modern technology, with the option of being more challenging for those students who like to push themselves.

STEAM Lab projects explore and make use of many current and emerging technologies, including:

  • 3D scanner and 3D printer
  • Raspberry Pi – a credit card sized computer
  • Oculus Rift virtual reality headset for immersive learning and playing
  • Goldieblox – an engineering and construction set designed by female engineers to inspire female students
  • Video production software and equipment
  • Alienware game development computer
  • Programmable robotic devices

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